Instructions

Instructions

Main


iGindis

War Room
In the war room you can send your army to attack your enemies and conquer land.
More land you have the more money you will gain.

Attack Rules
* You can send a new attack after the cool down time ends. (See turns category)
* Before attacking please check the minimum requirements for that particular attack.
* You cannot attack your allies or friendly countries.
* If you are at war with multiple counties, your army will engage each country separately.
* When you have ballistic technology than the option to launch ballistic missiles will appear.
* If a weak country attacks a stronger country the stronger country will have 1 day to retaliate and attack back.

Weapons description
 Troops can be used to defend your country from enemy commando raids and can also be used to launch commando attack raids.

 Tanks are very important when you launch total war attack. The more tanks you have, the greater the chance of obtaining land. It is important to note that tanks are also used as the last line of defence upon enemy tank raids.

 Artillery is used to soften enemy troop positions and enemy artillery. A good idea is to use artillery barrage and follow it with a commando Attack. This way the enemy has fewer troops to defend their land.

 Jets are a powerful weapon in the game. They can be sent for bombing raids to hit enemy positions. The more jets you have, the greater the chance you have in hitting more enemy positions. A good idea is to use them to launch waves of bombing runs before launching a total war attack.

 Helicopters are great to use for hitting enemy tanks and artillery. Helicopters can be used in hitting enemy tanks, in softening positions and during total war attack. It is important to decrease enemy tanks to allow your troops to conquer more land!

 Anti-air missiles are used to defend your country from air attacks (i.e. Jets and helicopters). When launching total war attack, Anti-Air missiles are used to defend your tanks from enemy jets and helicopters.

 Ships help protect your shoreline. They also carry huge cannon guns which attack troops. When used during navy attacks, it can help decrease enemy troops. Be careful of enemy ships which patrol their shoreline!

 Submarines are a great stealth weapon, and can be used to launch stealth attacks on enemy shorelines. A successful stealth attack will destroy enemy anti-ballistic missiles. Submarines are equipped with torpedoes and guided missiles. The torpedoes are used against enemy submarines, while the guided missiles are used to destroy enemy anti-ballistic centre. A good tactic is to use submarines before launching a ballistic missile attack.

Code Red
If you expect an incoming attack on your country than you can put your country in high alert.
It will increase your army readiness for 24 hours and if someone attacks your country then your troops, tanks, artillery, helicopters, jets, anti-air missiles, submarines and ships will have double power.
The downside of Code Red is that you cannot send attacks and you cannot buy/sell army units until Code Red is over.
You can see from the war room how much time is left to be in Code Red.

Possible attack options
Total War
Attack with your full arsenal of power on your opponent.
The attack include: Jets, Helicopters, Ships, Artillery, Anti-Air missiles, Tanks and Troops.
In case of winning you can conquer land and steal money.
Minimum force for the attack: 125 troops, 50 tanks, 5 jets
Maximum force that will be sent to the attack: all your army.

What happens in Total War?
The attacking army tries to invade and both armies clash in full battle.
Battle flow:
1. Your jets bombing the enemy positions.
2. Enemy jets bombing your positions.
3. Your helicopters hitting the enemy positions.
4. Enemy helicopters hitting your positions.
5. Your artillery shelling the enemy positions.
6. Enemy artillery shelling your positions.
7. Your ships bombarding the enemy positions.
8. Enemy ships bombarding your positions.
9. Your tanks and troops invading enemy land VS enemy tanks and troops trying to defend the ground.

Border Skirmish
You will attack the enemy’s nearest hill with your all your commando troops and try to conquer it. All your troops vs enemy troops.
If you win you can conquer up to 3 land and steal some money or random technology.
Minimum force for the attack: 50 troops
Maximum force that will be sent to the attack: all your troops
If you are using this war action you cannot use Covert Actions or Border Skirmish until the cool down is over.

Bombing raid
All your jets try to penetrate enemy anti-air defenses and will try bomb enemy military bases.
If you win the enemy will lose: Troops, Tanks and Anti Air Batteries
Minimum force for the attack: 5 jets
Maximum force that sent to attack: All your jets
Defensive advice: If you have a lot of land then you need a lot of anti-air batteries to defend your country.
If you using this war action you cannot use other bombing actions until the cool down will over.

Navy attack
Your ships try to maneuver close to your enemy’s shore and shell enemy lines. Navy attack includes all your Ships VS all opponent ships.
If you win the enemy will lose: Many Troops
Minimum force for the attack: 1 ship
Maximum force that sent to attack: All your ships
If you using this war action you cannot use other naval actions until the cool down will over.

Deep Sea
50 unidentified navy seals troops wearing camouflage uniforms will try to sink enemy ships.
Your 50 troops versus enemy 50 troops.In Code Red the defender will have 100 troops.
The leader that has higher technology levels will have a higher chance winning.
On winning your troops will sink 1 to 3 enemy ships and the enemy will not know who sent the troops.
If you are using this war action you cannot use Covert Actions or Border Skirmish until the cool down is over.

Blackjack
All your jets will fly above suspected enemy ballistic missile bases and will try to destroy them. Your jets VS enemy jets.
In case of winning the enemy can lose many: Ballistic Missiles
Minimum force for the attack: 50 jets
Maximum force that sent to attack: All your jets
If you using this war action you cannot use other bombing actions until the cool down will over.

Storm At Sea
All your ships will invade the enemy shore and will try to take the seashore by force. Your ships vs enemy ships.
In case of winning you can win up to 10 land
Minimum force for the attack: 7 ships
Maximum force that sent to attack: All your ships
If you using this war action you cannot use other naval actions until the cool down will over.

Stealth Attack
Your submarines try to maneuver close to your enemy’s shores and launch guided missiles on the enemy anti-ballistic missiles centres. Your submarines VS opponent submarines.
In case of winning the enemy can lose many: Anti-Ballistic Missiles without knowing who sent the attack.
Minimum force for the attack: 3 submarines
Maximum force that sent to attack: All your submarines
If you using this war action you cannot use other naval actions until the cool down will over.

Artillery Barrage
Your artillery attempts to shell enemy positions. The artillery barrage includes all of your artillery. Your artillery VS opponent artillery.
If you win the enemy will lose: Many Troops
Minimum force for the attack: 24 artillery
Maximum force that sent to attack: All your artillery
If you using this war action you cannot use Artillery Barrage or Seek And Destroy actions until the cool down will over.

Seek And Destroy
Your Helicopters try to penetrate the enemy air-defenses and hit enemy positions with rockets. Soften enemy positions include all of your helicopters. Your Helicopters VS opponent Anti-Air missiles.
If you win the enemy will lose: Tanks and Artillery
Minimum force for the attack: 12 helicopters
Maximum force that sent to attack: All your helicopters
If you using this war action you cannot use Artillery Barrage or Seek And Destroy actions until the cool down will over.

Ballistic Window
This window will appear when you have completed one of the ballistic missile technologies.
In the war room click on "select attack type" and choose "Ballistic Attack" and then you will see the ballistic window options.

How many missiles I can launch?
Clicking on the "Fire" button will launch all your available ballistic missiles.
Selling units will have 20% deduction in price so be careful when selling units.

How to use anti-ballistic missiles?
When someone launch ballistic missiles against your country the anti-ballistic missiles automatically fire to intercept the incoming ballistic missiles and destroy them.
One anti-ballistic missile can intercept one ballistic missile so the more anti-ballistic missiles you have more you country is protected.

What damage is done by ballistic missiles?
The country that you hit with explosive warhead can lose up to 1,000 troops for every ballistic hit.
If you want to decrease the size of an enemy army - launch few ballistic missiles before you send an attack.

Using chemical warheads
When you will acquire chemical technology you will have the option to arm your ballistic missiles with chemical warheads and launch a chemical attack on enemy countries.
The country that you hit with chemical warhead can lose up to 5,000 troops, 75 tanks and 25 Anti Air Batteries for every ballistic hit.

Using biologic warhead
When you will acquire biologic technology you will have the option to arm your ballistic missiles with biologic warheads and launch biologic attacks on enemy countries.
The country that you hit with a biologic warhead can lose up to 7,500 troops, 200 tanks and 75 Anti Air Batteries for every ballistic hit.

Using EMP warhead
When you acquire EMP technology you will have the option to arm your ballistic missiles with EMP warheads and launch an EMP attack on enemy countries.
The country that you hit with an EMP weapon will lose all stored turns.

Using nuclear warhead
When you acquire atom bomb technology you will have option to arm your ballistic missiles with nuclear warheads and launch a nuclear attack on enemy countries.
The country that you hit with a nuclear warhead can lose up to 10 land, 10,000 troops, 500 tanks and 250 Anti Air Batteries for every ballistic hit and no one can own the land that was lost.

Turns
Action Type - Turns Needed - Cool Down
Total War - 25 Turns - 3 hours
Border Skirmish - 6 Turns - 1 hour
Bombing raid - 7 Turns - 30 minutes
Navy attack - 10 Turns - 45 minutes
Ballistic attack - 10 Turns - 4 hours
Deep Sea - 12 Turns - 1 hour
Blackjack - 7 Turns - 30 minutes
Stealth Attack - 10 Turns - 45 minutes
Artillery Barrage - 8 Turns - 40 minutes
Seek And Destroy - 8 Turns - 40 minutes
Storm At Sea - 10 Turns - 45 minutes

Leaders List
Every time you enter the game you will get 8 leaders list that you can attack or send spies into.
This list contains up to 8 players who are more or less powerful than your country. (Depending on your alliance policy if you are in alliance)
You can also search for leaders which do not appear in the list by typing the Country ID.
The system will not allow you to attack countries that are significantly stronger or weaker than your country.

Battle results
We will try to explain about the battle process and the results!
Before you go to battle it’s important to know the following things:
1. You need to get as much intelligence as you can on your enemy’s army and technology.
2. Check your enemy alliances. If your enemy has a strong alliance then you will need a strong alliance on your side that will backup you in case of global war!

Technology calculations
Every technology level multiplies your power.
For example:
If your leader has 1,000 troops with technology level 3, then in the battle your troop’s power will be 3,000. (It’s like 3,000 troops)
If you have technology level 4, then in the battle it will calculate that your leader has 4,000 troops and so on…

Total War battle calculations
* If your army is equal in strength to your enemy army, then your battle chance of success will be 40%
* If your army has double the strength of your enemy army, then your battle chance of success will be 60%
* If your army has 3 times or 4 times more army strength than your enemy army, then your battle chance of success will be 80%
* If your army has 5 to 9 times more army strength than your enemy army, then you will win the battle with very little loses
* If your army has more than 9 times the army strength of your enemy army, then you will win the battle without loses
* If your enemy has a little more army strength than you do, then your battle chance of success will be 35%
* If your enemy has double the army strength than you do, then your battle chance of success will be 15%
* If your enemy has 3 times or 4 times more army strength than you do, then you will lose the battle with heavy loses but you will cause little harm to your enemy forces
* If your enemy has 5 times or more army strength than you do, then you will lose the battle with heavy losses and without harming the enemy forces
The military size = military size + technology. (Please look at the example for technology calculations)