Instructions

Instructions

Main


iGindis

Spy Center
You can use spies for a variety of missions and you can train one spy every hour so remember to visit the spy center.
Training spies does not cost money but they can be very useful in the game if you use them wisely.
In the spy center there are 3 options: regular spy operations, frame spy operations and satellite.

Regular spy operations
Send spies into other countries (The target leader will be notified in the news section)
In case that target country run investigation they can discover that you sent the spy.

Frame spy operations
Cost two times more than regular spy operations but you do not need to worry, because you just frame another country in the action.
In case that target country run investigation they will find that the country that you framed did the spy operation.
The frame operations have the same chance as success as regular spy operations.
You can send spy frame operations on all alliances without considering the alliance policy but you cannot send spy frame operations on your personal allies.
Use this option intelligently and you can cause war between two countries and alliances.

Satellite
Will allow you to launch a satellite into orbit over other countries and get very important information.
You will get the spy results immediately after sending a mission.

Train Spy
Click on the train spy image in the spy center room every day and one spy will be ready for action after one hour.

Invite friends = Extra Spies
If you love the game please help us by telling your family and friends about Army Commander II and earn bonuses for every player that join from your link.

How it’s working?
Just send your referral url to all who you know and invite them to play in the game.
Once someone clicks on your url and joins the game, your account will automatically be rewarded with the bonus.
Bonuses: +15 spies for each player that joins our game.
Bonuses Extra: +30 turns, +50 land for each player that have more than 50 million power.

Spy rules
* You can see the spy mission result immediately after sending the spy and after clicking close the information will be gone.
* In the spy news you can see only events that happened in your country.
* You cannot send regular spy operations against your allies or friendly alliances in case you are in alliance.
* When sending a spy on a mission he will not return to your center after the mission.
Clicking on the event will show you what intelligence the spy gathered.

Spy mission type
Military intelligence - Your spy will try to gather military intelligence on the target country.
Success rate: 40% - Every spy tech level raises the chance by 5%
If mission succeeds: You will find out if the target country is in Code Red and see how many units the target country has.

Economic intelligence - Your spy will try to gather economic intelligence on the target country.
Success rate: 60% - Every spy tech level raises the chance by 5%
If mission succeeds: You will find how much money they have, available turns, military factories and how much money they get per turn.

Technological intelligence - Your spy will try to gather technological intelligence on the target country.
Success rate: 35% - Every spy tech level raises the chance by 5%
If mission succeeds: You will see few random technologies from the target country and what level they are at.

Bomb airbase - Your spy will try to infiltrate the airbase of the target country and place bombs near enemy jets.
Success rate: 15% - Every spy tech level raises the chance by 3%
If mission succeeds: The bombs will explode and up to 5 enemy jets will be destroyed.

Sabotage technology - Your spy will try to infiltrate the technology center of target country and will try to sabotage it.
Success rate: 10% - Every spy tech level raises the chance by 3%
If mission succeeds: The bombs will explode and the target country will lose one technological level.

Damage economy - Your spy will try to infiltrate the stock exchange of the target country and will try to plant virus that will damage their economy.
Success rate: 17% - Every spy tech level raises the chance by 3%
If mission succeeds: The target country will lose up to 100 turns.

Steal money - Your spy will try to steal money from the bank of the target country.
Success rate: 13% - Every spy tech level raises the chance by 3%
If mission succeeds: You will steal 25% from the available money from the bank of the target country and 75% will be gone.

Cause dissension - Your spy will try to infiltrate the troop camp of the target country and to cause dissension.
Success rate: 8% - Every spy tech level raises the chance by 3%
If mission succeeds: Up to 30% of their troops will leave the army.

Attack spy center - Your spy will try to infiltrate the spy center of the target country and kill all available spies.
Success rate: 14% - Every spy tech level raises the chance by 3%
If mission succeeds: All available spies in the target country will be dead.

Sabotage missiles - Your spy will try to infiltrate the missile center of the target country.
Success rate: 7% - Every spy tech level raises the chance by 3%
If mission succeeds: Many ballistic missiles from the target country will be destroyed.

Assassinate leader - Your spy will try to assassinate the leader of the target country.
Success rate: 2% - Every spy tech level raises the chance by 0.05%
If mission succeeds: The target leader will lose the game.

Launch satellite - Your satellite will photograph all the military units the target country has.
Success rate: 100% - If the target country has active Blackout your satellite will fail to photograph anything.
If mission succeeds: You will find if the target country is in Code Red and how many troops, tanks, jets, anti air batteries, ships, ballistic missiles and anti ballistic missiles the target country has.

Turns
Action Type - Turns Needed - Cool Down
Spy regular operation - 5 Turns - None
Spy frame operation - 10 Turns - None
Satellite operation - 5 Turns - 1 hour

Leaders List
Every time you enter the game you will get 8 leaders list that you can attack or send spies into.
This list contains up to 8 players who are more or less powerful than your country. (Depending on your alliance policy if you are in alliance)
You can also search for leaders which do not appear in the list by typing the Country ID.
The only limitation is that you are allowed to send spies only to gather intelligence on significantly weaker countries and on strong countries all options are allowed.